Escape
Time Limit: 20000/10000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)Total Submission(s): 2400 Accepted Submission(s): 693
The red army and the blue army are at war today. The blue army finds that Little A is the spy of the red army, so Little A has to escape from the headquarters of the blue army to that of the red army. The battle field is a rectangle of size m*n, and the headquarters of the blue army and the red army are placed at (0, 0) and (m, n), respectively, which means that Little A will go from (0, 0) to (m, n). The picture below denotes the shape of the battle field and the notation of directions that we will use later.
The blue army is eager to revenge, so it tries its best to kill Little A during his escape. The blue army places many castles, which will shoot to a fixed direction periodically. It costs Little A one unit of energy per second, whether he moves or not. If he uses up all his energy or gets shot at sometime, then he fails. Little A can move north, south, east or west, one unit per second. Note he may stay at times in order not to be shot.
To simplify the problem, let’s assume that Little A cannot stop in the middle of a second. He will neither get shot nor block the bullet during his move, which means that a bullet can only kill Little A at positions with integer coordinates. Consider the example below. The bullet moves from (0, 3) to (0, 0) at the speed of 3 units per second, and Little A moves from (0, 0) to (0, 1) at the speed of 1 unit per second. Then Little A is not killed. But if the bullet moves 2 units per second in the above example, Little A will be killed at (0, 1).
Now, please tell Little A whether he can escape.
All castles begin to shoot when Little A starts to escape.
Proceed to the end of file.
中文題意:
兩種思路:
第一種:根據自己的位置,向四個方向找最近的堡壘,然後判斷是否會被射殺
第二種:遍歷全部堡壘數,看子彈是否會被阻擋,在看是否能夠射擊到。(這種比較快,爲何???)
第一種
#include<bits/stdc++.h>
using namespace std;
int m,n,k,d;
bool maps[110][110]; //堡壘標記
bool vis[110][110][1010]; //訪問的點座標還有時間【x】【y】【time】
int dir[5][2]={{1,0},{-1,0},{0,1},{0,-1},{0,0}}; //上下左右還有停止不動
struct node{
char d; //方向
int t,v; //發射週期,子彈速度,堡壘座標
}castle[110][110];
struct node1{
int x,y;
int step;
};
bool judge1(int x,int y,int time){
//向上,堡壘向下射擊,並且判斷是否會被射中
for(int i=x-1;i>=0;i--){
if(maps[i][y]){
if(castle[i][y].d=='S' && time>=1.0*(x-i)/castle[i][y].v){
double c=1.0*(x-i)/castle[i][y].v;
if(time==c) return false;
while(time>=c){
if(time==c) return false;
c+=castle[i][y].t;
}
}
break; //距離最近的子彈纔不會被別的堡壘擋道
}
}
//向下,堡壘向上射擊
for(int i=x+1;i<=m;i++){
if(maps[i][y]){
if(castle[i][y].d=='N' && time>=1.0*(i-x)/castle[i][y].v){
double c=1.0*(i-x)/castle[i][y].v;
if(time==c) return false;
while(time>=c){
if(time==c) return false;
c+=castle[i][y].t;
}
}
break;
}
}
//向左,堡壘向右射擊
for(int i=y-1;i>=0;i--){
if(maps[x][i]){
if(castle[x][i].d=='E' && time>=1.0*(y-i)/castle[x][i].v){
double c=1.0*(y-i)/castle[x][i].v;
if(time==c) return false;
while(time>=c){
if(time==c) return false;
c+=castle[x][i].t;
}
}
break;
}
}
//向右,堡壘向左射擊
for(int i=y+1;i<=n;i++){
if(maps[x][i]){
if(castle[x][i].d=='W' && time>=1.0*(i-y)/castle[x][i].v){
double c=1.0*(i-y)/castle[x][i].v;
if(time==c) return false;
while(time>=c){
if(time==c) return false;
c+=castle[x][i].t;
}
}
break;
}
}
return true;
}
//判斷這個時候會不會跟子彈撞上
bool judge(int x,int y,int time){
if(x<0 || x>m || y<0 || y>n || time>d || maps[x][y]){ //在規定時間內要逃出(time<d)
return false;
}
if(judge1(x,y,time)){
return true;
}
return false;
}
//BFS模板
void BFS(){
memset(vis,0,sizeof vis);
queue<node1> s;
s.push(node1{0,0,0});
vis[0][0][0]=1;
while(!s.empty()){
node1 cnt = s.front();
s.pop();
if(cnt.step>d) printf("Bad luck!\n");
if(cnt.x==m && cnt.y==n && cnt.step<=d){
printf("%d\n",cnt.step);
return;
}
for(int i=0;i<5;i++){
int x=cnt.x+dir[i][0];
int y=cnt.y+dir[i][1];
int time=cnt.step+1;
if(judge(x,y,time) && !vis[x][y][time]){
vis[x][y][time]=1;
s.push(node1{x,y,time});
}
}
}
printf("Bad luck!\n");
}
int main(){
char a;
int b,c,e,f;
while(~scanf("%d%d%d%d",&m,&n,&k,&d)){
memset(maps,0,sizeof maps);
for(int i=0;i<k;i++){
getchar();
scanf("%c%d%d%d%d",&a,&b,&c,&e,&f);
castle[e][f].d=a,castle[e][f].t=b,castle[e][f].v=c;
maps[e][f]=1;
}
BFS();
}
}
第二種:
#include<bits/stdc++.h>
using namespace std;
int m,n,k,d;
bool maps[110][110];
bool vis[110][110][1010];
int dir[5][2]={{1,0},{-1,0},{0,1},{0,-1},{0,0}};
struct node{
char d;
int t,v,x,y; //發射週期,子彈速度,堡壘座標
}castle[110];
struct node1{
int x,y;
int step;
};
bool judge1(int x,int y,int time){
for(int i=0;i<k;i++){
//同一x軸上,方向向W的射擊
if(x==castle[i].x && castle[i].y>y && castle[i].d=='W' &&time>=1.0*(castle[i].y-y)/castle[i].v){
//查看是否會被擋住
int f=0;
for(int j=castle[i].y-1;j>y;j--){
if(maps[x][j]){
f=1;
break;
}
}
if(f) continue;
float c=1.0*(castle[i].y-y)/castle[i].v;
if(c==time) return false;
while(time>=c){
if(c==time) return false;
c+=castle[i].t;
}
continue;
}
//同x軸,方向向E
if(x==castle[i].x && castle[i].y<y && castle[i].d=='E' && time>=1.0*(y-castle[i].y)/castle[i].v){
int f=0;
for(int j=castle[i].y+1;j<y;j++){
if(maps[x][j]){
f=1;
break;
}
}
if(f) continue;
double c=1.0*(y-castle[i].y)/castle[i].v;
if(c==time) return false;
while(time>=c){
if(c==time) return false;
c+=castle[i].t;
}
continue;
}
if(y==castle[i].y && castle[i].x<x && castle[i].d=='S' && time>=1.0*(x-castle[i].x)/castle[i].v){
int f=0;
for(int j=castle[i].x+1;j<x;j++){
if(maps[j][y]){
f=1;
break;
}
}
if(f) continue;
double c=1.0*(x-castle[i].x)/castle[i].v;
if(c==time) return false;
while(time>=c){
if(c==time) return false;
c+=castle[i].t;
}
continue;
}
if(y==castle[i].y && castle[i].x>x && castle[i].d=='N' && time>=1.0*(castle[i].x-x)/castle[i].v){
int f=0;
for(int j=castle[i].x-1;j>x;j--){
if(maps[j][y]){
f=1;
break;
}
}
if(f) continue;
double c=1.0*(castle[i].x-x)/castle[i].v;
if(c==time) return false;
while(time>=c){
if(c==time) return false;
c+=castle[i].t;
}
continue;
}
}
return true;
}
//判斷這個時候會不會跟子彈撞上
bool judge(int x,int y,int time){
if(x<0 || x>m || y<0 || y>n || time>d || maps[x][y]){
return false;
}
if(judge1(x,y,time)){
return true;
}
return false;
}
void BFS(){
memset(vis,0,sizeof vis);
queue<node1> s;
s.push(node1{0,0,0});
vis[0][0][0]=1;
while(!s.empty()){
node1 cnt = s.front();
s.pop();
if(cnt.x==m && cnt.y==n && cnt.step<=d){
printf("%d\n",cnt.step);
return;
}
if(cnt.step>d) printf("Bad luck!\n");
for(int i=0;i<5;i++){
int x=cnt.x+dir[i][0];
int y=cnt.y+dir[i][1];
int time=cnt.step+1;
if(!vis[x][y][time]){
if(judge(x,y,time)){
vis[x][y][time]=1;
s.push(node1{x,y,time});
}
}
}
}
printf("Bad luck!\n");
}
int main(){
while(~scanf("%d%d%d%d",&m,&n,&k,&d)){
memset(maps,0,sizeof maps);
for(int i=0;i<k;i++){
getchar();
scanf("%c%d%d%d%d",&castle[i].d,&castle[i].t,&castle[i].v,&castle[i].x,&castle[i].y);
maps[castle[i].x][castle[i].y]=1;
}
BFS();
}
}