Unity 手機“搖一搖” 手機震動

檢測“搖一搖”的行爲:
Input.acceleration 
Input.accelerationEvents
Input.accelerationEventCount

手機震動:
Handheld.Vibrate();

代碼如下,偷笑

using UnityEngine;
using System.Collections;

/// <summary>
/// 手機搖一搖功能
/// 2016.11.12
/// </summary>

public class CellphoneVibrate : MonoBehaviour
{
    void Update()
    {
        CheckVibrate();
    }

    /// <summary>
    ///  手機搖一搖功能
    /// </summary>
    private void CheckVibrate()
    {
        m_newAcceleration = Input.acceleration;
        m_detalAcceleration = m_newAcceleration - m_oldAcceleration;
        m_oldAcceleration = m_newAcceleration;

        if (m_detalAcceleration.x > m_checkValue ||
            m_detalAcceleration.y > m_checkValue ||
            m_detalAcceleration.z > m_checkValue)
        {
#if UNITY_ANDROID

            /// 手機震動
            Handheld.Vibrate();
            
            /////同樣是震動,但是這個接口已經過時的,不要用了
            //iPhoneUtils.Vibrate();
#elif UNIYT_IPHONE
            /// 手機震動,是不是這個接口,沒測試過
            Handheld.Vibrate();
#endif
        }
    }

    [SerializeField]
    protected float m_checkValue = 0.8f;

    private Vector3 m_detalAcceleration;
    private Vector3 m_oldAcceleration;
    private Vector3 m_newAcceleration;
}




發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章