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new RenderTexture(width, height,0);沒有深度值就回造成SpriteMask效果失效
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new RenderTexture(width, height,24);深度值爲24,給予一定深度信息即可
int width = Screen.width;
int height = Screen.height;
width = (int) (width * size);
height = (int) (height * size);
//創建一個渲染緩衝區
RenderTexture rt = new RenderTexture(width, height,24);
//設置攝像機
camera.targetTexture = rt;
camera.Render();
//設置緩衝區貼圖
RenderTexture.active = rt;
Texture2D screenShot = new Texture2D(width, height, TextureFormat.RGB24, false);
screenShot.ReadPixels(new Rect(0, 0, width, height), 0, 0);
screenShot.Apply();
camera.targetTexture = null;
RenderTexture.active = null;
GameObject.Destroy(rt);