C/C++_推箱子

#include<iostream>
#include<conio.h>
using namespace std;
int main(){
	char username[150];
	char password[150];
	int Map[3][10][10] =
	{
		{
			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
			{ 1, 2, 0, 0, 0, 0, 0, 0, 0, 1 },
			{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
			{ 1, 0, 0, 4, 4, 4, 0, 0, 0, 1 },
			{ 1, 0, 0, 3, 3, 3, 0, 0, 0, 1 },
			{ 1, 0, 0, 3, 3, 3, 0, 0, 0, 1 },
			{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
			{ 1, 0, 0, 4, 4, 4, 0, 0, 0, 1 },
			{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
		},
		{
			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
			{ 1, 2, 0, 0, 0, 0, 0, 0, 0, 1 },
			{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
			{ 1, 0, 0, 0, 4, 0, 0, 3, 0, 1 },
			{ 1, 0, 0, 0, 0, 0, 0, 0, 3, 1 },
			{ 1, 0, 4, 0, 0, 0, 0, 3, 0, 1 },
			{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
			{ 1, 0, 0, 0, 0, 4, 0, 0, 0, 1 },
			{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
		},
		{
			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
			{ 1, 2, 0, 0, 0, 0, 0, 0, 0, 1 },
			{ 1, 0, 0, 3, 0, 0, 0, 0, 0, 1 },
			{ 1, 0, 4, 0, 3, 0, 0, 4, 0, 1 },
			{ 1, 0, 0, 0, 4, 3, 0, 0, 0, 1 },
			{ 1, 0, 0, 0, 0, 4, 3, 0, 0, 1 },
			{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
			{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
			{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
			{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
		}
	};
	cout << endl << endl << endl << endl;
	cout << "\t\t\t\t\t" << "     歡迎登錄" << endl;
	cout << "\t\t\t\tUserName:";
	cin >> username;
	cout << "\t\t\t\tPassWord:";
	cin >> password;
	system("CLS");
		if (strcmp(username, "root") == 0 && strcmp(password, "root") == 0){
			for (int g = 0; g < 3; g++){
			int x = 1, y = 1;
			bool Flag = false;
			while (1){
				system("color 9");
				Flag = false;
				for (int i = 0; i < 10; i++){
					for (int j = 0; j < 10; j++){
						if (Map[g][i][j] == 3){
							Flag = true;
						}
					}
				}
				if (!Flag){
					if (g == 2) break;
					cout << "恭喜你,過關啦(0:結束 1:繼續)!!!" << endl;
					cout << "請輸入:";
					int f;
					cin >> f;
					if (f == 1){
						system("CLS");
						break;
					}
					else{
						exit(0);
					}
					
				}
				cout << "       第" << g + 1 << "關" << endl;
				for (int i = 0; i < 10; i++){
					for (int j = 0; j < 10; j++){
						switch (Map[g][i][j]){
						case 0:
							cout << "  ";//可以走的
							break;
						case 1:
							cout << "■";//牆壁
							break;
						case 2:
							cout << "♀";//遊戲角色
							break;
						case 3:
							cout << "○";//箱子目的地
							break;
						case 4:
							cout << "●";//箱子
							break;
						case 5:
							cout << "●";//箱子到達目的地後
							break;
						case 6:
							cout << "♀";//角色進入箱子目的地後
							break;
						}
					}
					cout << endl;
				}
				char c = getch();
				switch (c){
				case '8':
					if (Map[g][x - 1][y] == 0 || Map[g][x - 1][y] == 3){
						if (Map[g][x][y] == 2 && Map[g][x - 1][y] == 3){
							Map[g][x - 1][y] = 6;
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 2 && Map[g][x - 1][y] == 0){
							Map[g][x - 1][y] = 2;
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 6 && Map[g][x - 1][y] == 0){
							Map[g][x - 1][y] = 2;
							Map[g][x][y] = 3;
						}
						if (Map[g][x][y] == 6 && Map[g][x - 1][y] == 3){
							Map[g][x - 1][y] = 6;
							Map[g][x][y] = 3;
						}
						--x;
					}
					else if (Map[g][x - 1][y] == 4 && Map[g][x - 2][y] == 0){
						Map[g][x - 2][y] = 4;
						Map[g][x - 1][y] = 2;
						if (Map[g][x][y] == 6){
							Map[g][x][y] = 3;
						}
						if (Map[g][x][y] == 2){
							Map[g][x][y] = 0;
						}
						--x;
					}
					else if (Map[g][x - 1][y] == 4 && Map[g][x - 2][y] == 3){
						Map[g][x - 2][y] = 5;
						Map[g][x - 1][y] = 2;
						Map[g][x][y] = 0;
						--x;
					}
					else if (Map[g][x - 1][y] == 5 && Map[g][x - 2][y] == 0){
						Map[g][x - 2][y] = 4;
						Map[g][x - 1][y] = 6;
						if (Map[g][x][y] == 2){
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 6){
							Map[g][x][y] = 3;
						}
						--x;
					}
					else if (Map[g][x - 1][y] == 5 && Map[g][x - 2][y] == 3){
						Map[g][x - 2][y] = 5;
						Map[g][x - 1][y] = 6;
						if (Map[g][x][y] == 2){
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 6){
							Map[g][x][y] = 3;
						}
						--x;
					}
					break;
				case '4':
					if (Map[g][x][y - 1] == 0 || Map[g][x][y - 1] == 3){
						if (Map[g][x][y] == 2 && Map[g][x][y - 1] == 3){
							Map[g][x][y - 1] = 6;
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 2 && Map[g][x][y - 1] == 0){
							Map[g][x][y - 1] = 2;
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 6 && Map[g][x][y - 1] == 0){
							Map[g][x][y - 1] = 2;
							Map[g][x][y] = 3;
						}
						if (Map[g][x][y] == 6 && Map[g][x][y - 1] == 3){
							Map[g][x][y - 1] = 6;
							Map[g][x][y] = 3;
						}
						--y;
					}
					else if (Map[g][x][y - 1] == 4 && Map[g][x][y - 2] == 0){
						Map[g][x][y - 2] = 4;
						Map[g][x][y - 1] = 2;
						if (Map[g][x][y] == 6){
							Map[g][x][y] = 3;
						}
						if (Map[g][x][y] == 2){
							Map[g][x][y] = 0;
						}
						--y;
					}
					else if (Map[g][x][y - 1] == 4 && Map[g][x][y - 2] == 3){
						Map[g][x][y - 2] = 5;
						Map[g][x][y - 1] = 2;
						Map[g][x][y] = 0;
						--y;
					}
					else if (Map[g][x][y - 1] == 5 && Map[g][x][y - 2] == 0){
						Map[g][x][y - 2] = 4;
						Map[g][x][y - 1] = 6;
						if (Map[g][x][y] == 2){
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 6){
							Map[g][x][y] = 3;
						}
						--y;
					}
					else if (Map[g][x][y - 1] == 5 && Map[g][x][y - 2] == 3){
						Map[g][x][y - 2] = 5;
						Map[g][x][y - 1] = 6;
						if (Map[g][x][y] == 2){
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 6){
							Map[g][x][y] = 3;
						}
						--y;
					}
					break;
				case '2':
					if (Map[g][x + 1][y] == 0 || Map[g][x + 1][y] == 3){
						if (Map[g][x][y] == 2 && Map[g][x + 1][y] == 3){
							Map[g][x + 1][y] = 6;
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 2 && Map[g][x + 1][y] == 0){
							Map[g][x + 1][y] = 2;
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 6 && Map[g][x + 1][y] == 0){
							Map[g][x + 1][y] = 2;
							Map[g][x][y] = 3;
						}
						if (Map[g][x][y] == 6 && Map[g][x + 1][y] == 3){
							Map[g][x + 1][y] = 6;
							Map[g][x][y] = 3;
						}
						++x;
					}
					else if (Map[g][x + 1][y] == 4 && Map[g][x + 2][y] == 0){
						Map[g][x + 2][y] = 4;
						Map[g][x + 1][y] = 2;
						if (Map[g][x][y] == 6){
							Map[g][x][y] = 3;
						}
						if (Map[g][x][y] == 2){
							Map[g][x][y] = 0;
						}
						++x;
					}
					else if (Map[g][x + 1][y] == 4 && Map[g][x + 2][y] == 3){
						Map[g][x + 2][y] = 5;
						Map[g][x + 1][y] = 2;
						Map[g][x][y] = 0;
						++x;
					}
					else if (Map[g][x + 1][y] == 5 && Map[g][x + 2][y] == 0){
						Map[g][x + 2][y] = 4;
						Map[g][x + 1][y] = 6;
						if (Map[g][x][y] == 2){
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 6){
							Map[g][x][y] = 3;
						}
						++x;
					}
					else if (Map[g][x + 1][y] == 5 && Map[g][x + 2][y] == 3){
						Map[g][x + 2][y] = 5;
						Map[g][x + 1][y] = 6;
						if (Map[g][x][y] == 2){
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 6){
							Map[g][x][y] = 3;
						}
						++x;
					}
					break;
				case '6':
					if (Map[g][x][y + 1] == 0 || Map[g][x][y + 1] == 3){
						if (Map[g][x][y] == 2 && Map[g][x][y + 1] == 3){
							Map[g][x][y + 1] = 6;
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 2 && Map[g][x][y + 1] == 0){
							Map[g][x][y + 1] = 2;
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 6 && Map[g][x][y + 1] == 0){
							Map[g][x][y + 1] = 2;
							Map[g][x][y] = 3;
						}
						if (Map[g][x][y] == 6 && Map[g][x][y + 1] == 3){
							Map[g][x][y + 1] = 6;
							Map[g][x][y] = 3;
						}
						++y;
					}
					else if (Map[g][x][y + 1] == 4 && Map[g][x][y + 2] == 0){
						Map[g][x][y + 2] = 4;
						Map[g][x][y + 1] = 2;
						if (Map[g][x][y] == 6){
							Map[g][x][y] = 3;
						}
						if (Map[g][x][y] == 2){
							Map[g][x][y] = 0;
						}
						++y;
					}
					else if (Map[g][x][y + 1] == 4 && Map[g][x][y + 2] == 3){
						Map[g][x][y + 2] = 5;
						Map[g][x][y + 1] = 2;
						Map[g][x][y] = 0;
						++y;
					}
					else if (Map[g][x][y + 1] == 5 && Map[g][x][y + 2] == 0){
						Map[g][x][y + 2] = 4;
						Map[g][x][y + 1] = 6;
						if (Map[g][x][y] == 2){
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 6){
							Map[g][x][y] = 3;
						}
						++y;
					}
					else if (Map[g][x][y + 1] == 5 && Map[g][x][y + 2] == 3){
						Map[g][x][y + 2] = 5;
						Map[g][x][y + 1] = 6;
						if (Map[g][x][y] == 2){
							Map[g][x][y] = 0;
						}
						if (Map[g][x][y] == 6){
							Map[g][x][y] = 3;
						}
						++y;
					}
					break;
				}
				system("CLS");
			}
		}
		cout << "恭喜你,通過了全部關卡!!!" << endl;
	}
	else{
		cout << "PassWord Or UserName Error!!!!" << endl;
	}
	return 0;
}

 

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