Unity 獲取設備信息

知識點

1.唯一的設備標識符。保證每個設備都是唯一的(只讀):SystemInfo.deviceUniqueIdentifier

2.當前電池電量:SystemInfo.deviceUniqueIdentifier

3.設備的型號(只讀):SystemInfo.deviceModel

4.用戶定義的設備名稱(只讀):SystemInfo.deviceName

5.返回應用程序在其上運行的設備的類型(只讀):SystemInfo.deviceType

6.帶有版本的操作系統名稱(只讀):SystemInfo.operatingSystem

7.設備上有陀螺儀嗎?:SystemInfo.supportsGyroscope

8.存在的系統內存量(只讀):SystemInfo.systemMemorySize

9.存在的視頻內存量(只讀):SystemInfo.graphicsMemorySize

SystemInfo 類

官網參考地址:https://docs.unity3d.com/ScriptReference/SystemInfo.html

描述

訪問系統和硬件信息。

使用此類可以瞭解基礎平臺和硬件的功能。例如,您可以檢查支持哪些RenderTexture格式(SupportsRenderTextureFormat),多少個CPU線程可用(processorCount),等等。

Static Properties

batteryLevel The current battery level (Read Only).
batteryStatus Returns the current status of the device's battery (Read Only).
copyTextureSupport Support for various Graphics.CopyTexture cases (Read Only).
deviceModel The model of the device (Read Only).
deviceName The user defined name of the device (Read Only).
deviceType Returns the kind of device the application is running on (Read Only).
deviceUniqueIdentifier A unique device identifier. It is guaranteed to be unique for every device (Read Only).
graphicsDeviceID The identifier code of the graphics device (Read Only).
graphicsDeviceName The name of the graphics device (Read Only).
graphicsDeviceType The graphics API type used by the graphics device (Read Only).
graphicsDeviceVendor The vendor of the graphics device (Read Only).
graphicsDeviceVendorID The identifier code of the graphics device vendor (Read Only).
graphicsDeviceVersion The graphics API type and driver version used by the graphics device (Read Only).
graphicsMemorySize Amount of video memory present (Read Only).
graphicsMultiThreaded Is graphics device using multi-threaded rendering (Read Only)?
graphicsShaderLevel Graphics device shader capability level (Read Only).
graphicsUVStartsAtTop Returns true if the texture UV coordinate convention for this platform has Y starting at the top of the image.
hasDynamicUniformArrayIndexingInFragmentShaders Returns true when the GPU has native support for indexing uniform arrays in fragment shaders without restrictions.
hasHiddenSurfaceRemovalOnGPU True if the GPU supports hidden surface removal.
hasMipMaxLevel Returns true if the GPU supports partial mipmap chains (Read Only).
maxComputeBufferInputsCompute Determines how many compute buffers Unity supports simultaneously in a compute shader for reading. (Read Only)
maxComputeBufferInputsDomain Determines how many compute buffers Unity supports simultaneously in a domain shader for reading. (Read Only)
maxComputeBufferInputsFragment Determines how many compute buffers Unity supports simultaneously in a fragment shader for reading. (Read Only)
maxComputeBufferInputsGeometry Determines how many compute buffers Unity supports simultaneously in a geometry shader for reading. (Read Only)
maxComputeBufferInputsHull Determines how many compute buffers Unity supports simultaneously in a hull shader for reading. (Read Only)
maxComputeBufferInputsVertex Determines how many compute buffers Unity supports simultaneously in a vertex shader for reading. (Read Only)
maxComputeWorkGroupSize The largest total number of invocations in a single local work group that can be dispatched to a compute shader (Read Only).
maxComputeWorkGroupSizeX The maximum number of work groups that a compute shader can use in X dimension (Read Only).
maxComputeWorkGroupSizeY The maximum number of work groups that a compute shader can use in Y dimension (Read Only).
maxComputeWorkGroupSizeZ The maximum number of work groups that a compute shader can use in Z dimension (Read Only).
maxCubemapSize Maximum Cubemap texture size (Read Only).
maxTextureSize Maximum texture size (Read Only).
minConstantBufferOffsetAlignment Minimum buffer offset (in bytes) when binding a constant buffer using Shader.SetConstantBuffer or Material.SetConstantBuffer.
npotSupport What NPOT (non-power of two size) texture support does the GPU provide? (Read Only)
operatingSystem Operating system name with version (Read Only).
operatingSystemFamily Returns the operating system family the game is running on (Read Only).
processorCount Number of processors present (Read Only).
processorFrequency Processor frequency in MHz (Read Only).
processorType Processor name (Read Only).
renderingThreadingMode Application's actual rendering threading mode (Read Only).
supportedRandomWriteTargetCount The maximum number of random write targets (UAV) that Unity supports simultaneously. (Read Only)
supportedRenderTargetCount How many simultaneous render targets (MRTs) are supported? (Read Only)
supports2DArrayTextures Are 2D Array textures supported? (Read Only)
supports32bitsIndexBuffer Are 32-bit index buffers supported? (Read Only)
supports3DRenderTextures Are 3D (volume) RenderTextures supported? (Read Only)
supports3DTextures Are 3D (volume) textures supported? (Read Only)
supportsAccelerometer Is an accelerometer available on the device?
supportsAsyncCompute Returns true when the platform supports asynchronous compute queues and false if otherwise.
supportsAsyncGPUReadback Returns true if asynchronous readback of GPU data is available for this device and false otherwise.
supportsAudio Is there an Audio device available for playback? (Read Only)
supportsComputeShaders Are compute shaders supported? (Read Only)
supportsCubemapArrayTextures Are Cubemap Array textures supported? (Read Only)
supportsGeometryShaders Are geometry shaders supported? (Read Only)
supportsGraphicsFence Returns true when the platform supports GraphicsFences, and false if otherwise.
supportsGyroscope Is a gyroscope available on the device?
supportsHardwareQuadTopology Does the hardware support quad topology? (Read Only)
supportsInstancing Is GPU draw call instancing supported? (Read Only)
supportsLocationService Is the device capable of reporting its location?
supportsMipStreaming Is streaming of texture mip maps supported? (Read Only)
supportsMotionVectors Whether motion vectors are supported on this platform.
supportsMultisampleAutoResolve Returns true if multisampled textures are resolved automatically
supportsMultisampledTextures Are multisampled textures supported? (Read Only)
supportsRawShadowDepthSampling Is sampling raw depth from shadowmaps supported? (Read Only)
supportsRayTracing Checks if ray tracing is supported by the current configuration.
supportsSeparatedRenderTargetsBlend Returns true when the platform supports different blend modes when rendering to multiple render targets, or false otherwise.
supportsSetConstantBuffer Does the current renderer support binding constant buffers directly? (Read Only)
supportsShadows Are built-in shadows supported? (Read Only)
supportsSparseTextures Are sparse textures supported? (Read Only)
supportsTessellationShaders Are tessellation shaders supported? (Read Only)
supportsTextureWrapMirrorOnce Returns true if the 'Mirror Once' texture wrap mode is supported. (Read Only)
supportsVibration Is the device capable of providing the user haptic feedback by vibration?
systemMemorySize Amount of system memory present (Read Only).
unsupportedIdentifier Value returned by SystemInfo string properties which are not supported on the current platform.
usesLoadStoreActions True if the Graphics API takes RenderBufferLoadAction and RenderBufferStoreAction into account, false if otherwise.
usesReversedZBuffer This property is true if the current platform uses a reversed depth buffer (where values range from 1 at the near plane and 0 at far plane), and false if the depth buffer is normal (0 is near, 1 is far). (Read Only)

Static Methods

GetCompatibleFormat Returns a format supported by the platform for the specified usage.
GetGraphicsFormat Returns the platform-specific GraphicsFormat that is associated with the DefaultFormat.
IsFormatSupported Verifies that the specified graphics format is supported for the specified usage.
SupportsBlendingOnRenderTextureFormat Is blending supported on render texture format?
SupportsRenderTextureFormat Is render texture format supported?
SupportsTextureFormat Is texture format supported on this device?
SupportsVertexAttributeFormat Indicates whether the given combination of a vertex attribute format and dimension is supported on this device.
發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章