using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
public class Test : MonoBehaviour
{
VideoPlayer videoPlayer;
void Start()
{
//得到VideoPlay组件
videoPlayer = GetComponent<VideoPlayer>();
//当唤醒该对象时,视频不会自动播放
//初始值为true,唤醒对象时自动播放视频
videoPlayer.playOnAwake = false;
//默认值为false,不循环播放,设置为ture循环播放
videoPlayer.isLooping = true;
//每次到达结尾值,我们都将添加ReachedLoop委托,注意这是委托,多次调用就会多次添加委托
videoPlayer.loopPointReached += ReachedLoop;
//播放引擎准备(能提高开始播放时的速度)
videoPlayer.Prepare();
//播放
videoPlayer.Play();
//暂停播放并保持当前时间不变
videoPlayer.Pause();
//停止播放并将当前时间设置为0
videoPlayer.Stop();
//VideoPlayer准备完成时调用
videoPlayer.started += PrepareVideo;
//调用play后立即调用
videoPlayer.started += StartVideo;
//当再次显示播放时,将上次视频的最后一帧销毁
videoPlayer.targetTexture.Release();
}
void PrepareVideo(VideoPlayer videoPlayer) {
Debug.Log("视频已经准备好了");
}
void StartVideo(VideoPlayer videoPlayer) {
Debug.Log("视频已经在播放了");
}
void ReachedLoop(VideoPlayer videoPlay) {
Debug.Log("当前视频播放完成");
}
}