首先創建一個WWWObj的類
using UnityEngine;
using System.Collections;
public class WWWOBJ : MonoBehaviour {
private WWW www;
public string LoadPro;
public WWWOBJ(string url)
{
www = new WWW(url);
}
public IEnumerator Load()
{
while (!www.isDone)
{
LoadPro = (((int)(www.progress * 100)) % 100) + "%";
Debug.Log("進度:" + LoadPro);
yield return 1;
}
if (www.error != null)
{
Debug.Log("Loading error:" + www.url + "\n" + www.error);
}
else
{
LoadPro = "100%";
AssetBundle bundle = www.assetBundle;
}
}
}
接下來我們就直接調用這個類中的方法就可以了
創建一個腳本
using UnityEngine;
using System.Collections;
public class WWWOBJ : MonoBehaviour {
IEnumerator Start ()
{
WWWOBJ obj = new WWWOBJ("地址URL");
yield return StartCoroutine(obj.Load());
}
}
運行以後就會看見Debug出下載的進度。