當加載一個大場景的時候(場景資源很多),如果你用Application.LoadLevel("Scene"),是絕逼不行的
private AsyncOperation _LoadScene;
void Start(){
this._LoadScene = Application.LoadLevelAsync("DemoA");
this._LoadScene.allowSceneActivation = false;
}
void LoadDemoA(){
this._LoadScene.allowSceneActivation = true;
}
即可解決!
allowSceneActivation
allowSceneActivation 設爲 true,它就可以輕鬆跳過去了