当加载一个大场景的时候(场景资源很多),如果你用Application.LoadLevel("Scene"),是绝逼不行的
private AsyncOperation _LoadScene;
void Start(){
this._LoadScene = Application.LoadLevelAsync("DemoA");
this._LoadScene.allowSceneActivation = false;
}
void LoadDemoA(){
this._LoadScene.allowSceneActivation = true;
}
即可解决!
allowSceneActivation
allowSceneActivation 设为 true,它就可以轻松跳过去了