MATLAB——patch繪製長方體(cuboid)+長方體平移+長方體旋轉

圍繞着中心點旋轉

代碼

  1. 新建一個腳本命名爲:drawCuboid.m

    function [CuboidHandle, verts, facs] = drawCuboid(varargin)
    % Draw Cuboid
    % Draw a Cuboid using 8 rectangular faces. Places Cuboid Into Current Figure
    %
    % Inputs (SL, CV, EA, colr, alph)
    % ----------------
    % SL    - [X;Y;Z] Length of Cuboid Side (SL - SideLength)
    % CV    - [X;Y;Z] Center of volume
    % EA    - [Yaw(Z-axis);Pitch(y-axis);Roll(x-axis)] Euler/Rotation angles [radians]
    % colr  - Color of cuboid; string (ex. 'r','b','g') or vector [R G B]
    % alph  - Alpha transparency value of cuboid
    %
    % Outputs (CuboidHandle, verts, facs)
    % ----------------
    % CuboidHandle  = Handle for Patch Object
    % verts         = 3x8 XYZ Vertices
    % facs          = 6x4 Order of faces
    %
    %% Number of inputs and assign defaults if not specified
    % Define Default Values
    SL = [1;1;1];   CV = [0;0;0];   EA = [0;0;0];   colr = [0.5 0.5 0.5];   alph = 0.5;
    switch nargin
        case 0
            % All Inputs Empty Using Default Values
        case 1
            SL = varargin{1};
        case 2
            SL = varargin{1};   CV = varargin{2};
        case 3
            SL = varargin{1};   CV = varargin{2};   EA = varargin{3};
        case 4
            SL = varargin{1};   CV = varargin{2};   EA = varargin{3};   colr = varargin{4};
        case 5
            SL = varargin{1};   CV = varargin{2};   EA = varargin{3};   colr = varargin{4};     alph = varargin{5};
        otherwise
            error('Invalid number of inputs')
    end
    %% Form ZYX Rotation Matrix
    % Calculate Sines and Cosines
    c1 = cos(EA(1));	s1 = sin(EA(1));
    c2 = cos(EA(2));	s2 = sin(EA(2));
    c3 = cos(EA(3));	s3 = sin(EA(3));
    % Calculate Matrix
    R = [c1*c2           -c2*s1          s2
         c3*s1+c1*s2*s3  c1*c3-s1*s2*s3  -c2*s3
         s1*s3-c1*c3*s2  c3*s1*s2+c1*s3  c2*c3]';
    %% Create Vertices
    x = 0.5*SL(1)*[-1 1 1 -1 -1 1 1 -1]';
    y = 0.5*SL(2)*[1 1 1 1 -1 -1 -1 -1]';
    z = 0.5*SL(3)*[-1 -1 1 1 1 1 -1 -1]';
    %% Create Faces
    facs = [1 2 3 4
            5 6 7 8
            4 3 6 5
            3 2 7 6
            2 1 8 7
            1 4 5 8];
    %% Rotate and Translate Vertices
    verts = zeros(3,8);
    for i = 1:8
        verts(1:3,i) = R*[x(i);y(i);z(i)]+CV;
    end
    %% Draw Patch Object
    CuboidHandle = patch('Faces',facs,'Vertices',verts','FaceColor',colr,'FaceAlpha',alph);
    end
    
  2. 新建另外一個腳本,輸入:

    drawCuboid([2;2;2],[2;2;2],[30/180*pi;0;0],'g',0.1)
    drawCuboid([2;2;2],[2;2;2],[0;0;0],'b',0.1)
    

效果

  下面兩幅圖中綠色立方體爲原始立方體,紫色立方體爲繞立方體中心順時針旋轉30°後的立方體。

圖1 俯視圖
在這裏插入圖片描述
圖2 旋轉圖
在這裏插入圖片描述

圍繞原點旋轉

代碼

  1. 新建一個腳本命名爲:drawCuboid.m
    function [CuboidHandle, verts, facs] = drawCuboid(varargin)
    % Draw Cuboid
    % Draw a Cuboid using 8 rectangular faces. Places Cuboid Into Current Figure
    %
    % Inputs (SL, CV, EA, colr, alph)
    % ----------------
    % SL    - [X;Y;Z] Length of Cuboid Side (SL - SideLength)
    % CV    - [X;Y;Z] Center of volume
    % EA    - [Yaw(Z-axis);Pitch(y-axis);Roll(x-axis)] Euler/Rotation angles [radians]
    % colr  - Color of cuboid; string (ex. 'r','b','g') or vector [R G B]
    % alph  - Alpha transparency value of cuboid
    %
    % Outputs (CuboidHandle, verts, facs)
    % ----------------
    % CuboidHandle  = Handle for Patch Object
    % verts         = 3x8 XYZ Vertices
    % facs          = 6x4 Order of faces
    %
    %% Number of inputs and assign defaults if not specified
    % Define Default Values
    SL = [1;1;1];   CV = [0;0;0];   EA = [0;0;0];   colr = [0.5 0.5 0.5];   alph = 0.5;
    switch nargin
        case 0
            % All Inputs Empty Using Default Values
        case 1
            SL = varargin{1};
        case 2
            SL = varargin{1};   CV = varargin{2};
        case 3
            SL = varargin{1};   CV = varargin{2};   EA = varargin{3};
        case 4
            SL = varargin{1};   CV = varargin{2};   EA = varargin{3};   colr = varargin{4};
        case 5
            SL = varargin{1};   CV = varargin{2};   EA = varargin{3};   colr = varargin{4};     alph = varargin{5};
        otherwise
            error('Invalid number of inputs')
    end
    %% Form ZYX Rotation Matrix
    % Calculate Sines and Cosines
    c1 = cos(EA(1));	s1 = sin(EA(1));
    c2 = cos(EA(2));	s2 = sin(EA(2));
    c3 = cos(EA(3));	s3 = sin(EA(3));
    % Calculate Matrix
    R = [c1*c2           -c2*s1          s2
         c3*s1+c1*s2*s3  c1*c3-s1*s2*s3  -c2*s3
         s1*s3-c1*c3*s2  c3*s1*s2+c1*s3  c2*c3]';
    %% Create Vertices
    x = 0.5*SL(1)*[-1 1 1 -1 -1 1 1 -1]';
    y = 0.5*SL(2)*[1 1 1 1 -1 -1 -1 -1]';
    z = 0.5*SL(3)*[-1 -1 1 1 1 1 -1 -1]';
    %% Create Faces
    facs = [1 2 3 4
            5 6 7 8
            4 3 6 5
            3 2 7 6
            2 1 8 7
            1 4 5 8];
    %% Rotate and Translate Vertices
    verts = zeros(3,8);
    for i = 1:8
        verts(1:3,i) = R*[x(i);y(i);z(i)]+R*CV;
    end
    %% Draw Patch Object
    CuboidHandle = patch('Faces',facs,'Vertices',verts','FaceColor',colr,'FaceAlpha',alph);
    end
    
    1. 新建另外一個腳本,輸入:
    drawCuboid([2;2;2],[2;2;2],[30/180*pi;0;0],'g',0.1)
    drawCuboid([2;2;2],[2;2;2],[0;0;0],'b',0.1)
    

效果

  下面兩幅圖中綠色立方體爲原始立方體,紫色立方體爲原點(0,0,0),順時針旋轉30°後的立方體。
圖1 俯視圖
在這裏插入圖片描述

圖2 旋轉圖
在這裏插入圖片描述

區別

  繞立方體中心旋轉時計算公式如下,其中R是旋轉矩陣

	for i = 1:8
	    verts(1:3,i) = R*[x(i);y(i);z(i)]+CV;
	end

  繞原點旋轉時計算公式如下,其中R是旋轉矩陣

	for i = 1:8
	    verts(1:3,i) = R*[x(i);y(i);z(i)]+R*CV;
	end

其他方法

  還可以使用MATLAB提供的multicuboid函數畫立方體,但是不太清楚如何實現平移、旋轉等變換。詳情請看資料multicuboid函數

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