UE4_动态代理FScriptDelegate 执行ProcessDelegate 函数崩溃

原因:

void ADecActor::RunUFunOne()
{
	FScriptDelegate FunDelOne;
	FunDelOne.BindUFunction(SrcObj, FName("UFunOne"));
	if (FunDelOne.IsBound())
	{
		FunDelOne.ProcessDelegate<UObject>(SrcObj);
	}


}

乍看这段代码是没有问题的,可是IsBound() 函数返回的是false,意思就是没有通过安全认证。可以手动查看源码,截码如下:

        // Object was pending kill, so we cannot execute the delegate.  Note that it's important to assert
		// here and not simply continue execution, as memory may be left uninitialized if the delegate is
		// not able to execute, resulting in much harder-to-detect code errors.  Users should always make
		// sure IsBound() returns true before calling ProcessDelegate()
		UObjectTemplate* ObjectPtr = static_cast< UObjectTemplate* >( Object.Get() );	// Down-cast
		checkSlow( !ObjectPtr->IsPendingKill() );

		// Object *must* implement the specified function
		UFunction* Function = ObjectPtr->FindFunctionChecked( FunctionName );

		// Execute the delegate!
		ObjectPtr->ProcessEvent(Function, Parameters);

解决办法如下:
在需要绑定到代理上的函数加上***UFUNCTION()*** 这个宏就可以了。

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