使用UGUI+Event.current
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System.Collections;
using System.Collections.Generic;
public class DragAround : MonoBehaviour
{
private Vector2 touchFirst = Vector2.zero; //手指開始按下的位置
private Vector2 touchSecond = Vector2.zero; //手指拖動的位置
private float timer = 0;//時間計數器
public float offsetTime = 0.02f;//判斷的時間間隔
public float slidingDistance = 5f;//最小偏移量
//繼承於支撐更新的更新事件
public class MouseEvent : EventsNotify
{
public static string Name => "MouseUp";
public MouseEvent()
{
}
}
void Start()
{
Input.multiTouchEnabled = false;
}
void OnGUI() // 滑動方法
{
//判斷當前手指是按下事件
if (Event.current.type == EventType.MouseDown)
{
touchFirst = Event.current.mousePosition;//記錄開始按下的位置
touchSecond = touchFirst;
//MainGameProp.Inst.touchMoveDistance = Vector2.zero;
//Debug.Log("滑動開始");
MainGameProp.Inst.slide = slideVector.nullVector;
}
//判斷當前手指是拖動事件
if (Event.current.type == EventType.MouseDrag)
{
timer += Time.deltaTime; //計時器
if (timer > offsetTime)
{
timer = 0;
touchFirst = touchSecond;
touchSecond = Event.current.mousePosition; //記錄結束下的位置
//Debug.Log(touchFirst.x + " " + touchSecond.x);
Vector2 _slideDirection = touchSecond - touchFirst;
MainGameProp.Inst.touchMoveDistance = _slideDirection;
//if (_slideDirection.x > _slideDirection.y)
//{
// if (_slideDirection.x >= 0) MainGameProp.Inst.slide = slideVector.right;
// else MainGameProp.Inst.slide = slideVector.left;
//}
//else
//{
// if (_slideDirection.y >= 0) MainGameProp.Inst.slide = slideVector.up;
// else MainGameProp.Inst.slide = slideVector.down;
//}
//Debug.Log("移動距離:" + slideDirection.x);
}
}
else
{
MainGameProp.Inst.touchMoveDistance = Vector2.zero;
//MainGameProp.Inst.slide = slideVector.nullVector;
}
if (Event.current.type == EventType.MouseUp)
{
MainGameProp.Inst.touchMoveDistance = Vector2.zero;
//MainGameProp.Inst.slide = slideVector.nullVector;
if (MainGameProp.Inst.zombiePool.Count > 0)
{
//暫時屏蔽手動跳躍
//NotifierDispense.Notify(MouseEvent.Name, new MouseEvent());
}
//Debug.Log("滑動結束");
}
}
}