UE4 自定義Commanlet

參考文檔:https://blog.csdn.net/u013412391/article/details/104869974

在4.24引擎上跑不起來,提示unresolved externals

新的如下:

importassetscommandlet.h

#pragma once

#include "Commandlets/Commandlet.h"

//#include "CoreMinimal.h"
//#include "UObject/ObjectMacros.h"
//#include "Engine/StaticMesh.h"
//#include "Runtime/MeshDescription/Public/MeshDescription.h"
//#include "Developer/MeshDescriptionOperations/Public/MeshDescriptionOperations.h"
//#include "Materials/MaterialInstanceConstant.h"
//#include "IAssetTools.h"
//#include "AssetToolsModule.h"

#include "ImportObjCommandlet.generated.h"

UCLASS()
class UImportObjCommandlet : public UCommandlet
{
	GENERATED_UCLASS_BODY()

	/** Runs the commandlet */
	virtual int32 Main(const FString& Params) override;

};

importassetscommandlet.cpp


#include "Commandlets/ImportObjCommandlet.h"

DEFINE_LOG_CATEGORY_STATIC(TestLog, Log, All);

UImportObjCommandlet::UImportObjCommandlet(const FObjectInitializer& ObjectInitializer) :Super(ObjectInitializer)
{

}

int32 UImportObjCommandlet::Main(const FString& Params)
{
	UE_LOG(TestLog, Display, TEXT("my first commandlet."));
	return 0;
}

 

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