參考文檔:https://blog.csdn.net/u013412391/article/details/104869974
在4.24引擎上跑不起來,提示unresolved externals
新的如下:
importassetscommandlet.h
#pragma once
#include "Commandlets/Commandlet.h"
//#include "CoreMinimal.h"
//#include "UObject/ObjectMacros.h"
//#include "Engine/StaticMesh.h"
//#include "Runtime/MeshDescription/Public/MeshDescription.h"
//#include "Developer/MeshDescriptionOperations/Public/MeshDescriptionOperations.h"
//#include "Materials/MaterialInstanceConstant.h"
//#include "IAssetTools.h"
//#include "AssetToolsModule.h"
#include "ImportObjCommandlet.generated.h"
UCLASS()
class UImportObjCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
/** Runs the commandlet */
virtual int32 Main(const FString& Params) override;
};
importassetscommandlet.cpp
#include "Commandlets/ImportObjCommandlet.h"
DEFINE_LOG_CATEGORY_STATIC(TestLog, Log, All);
UImportObjCommandlet::UImportObjCommandlet(const FObjectInitializer& ObjectInitializer) :Super(ObjectInitializer)
{
}
int32 UImportObjCommandlet::Main(const FString& Params)
{
UE_LOG(TestLog, Display, TEXT("my first commandlet."));
return 0;
}