[VRTK_InteractTouch.cs](Yanlz+Unity+VRTK+立鑽哥哥+)

[VRTK_InteractTouch.cs]

版本

作者

參與者

完成日期

備註

VRTK_InteractTouch_V01_1.0

嚴立鑽

 

2018.10.17

 

\VRTK-master\Assets\VRTK\Source\Scripts\Interactions\Interactors\VRTK_InteractTouch.cs

 

 

 

##發佈說明:

####“VRTK”的重要程度和優先級已上升爲最高級別,並且將集中所有資源和精力打造這個版塊

++++VRTK 官網:https://vrtoolkit.readme.io/docs/radialmenu

++++AssetStore

https://assetstore.unity.com/packages/tools/vrtk-virtual-reality-toolkit-vr-toolkit-64131

 

 

 

 

 

 

#VRTK_InteractTouch.cs

#VRTK_InteractTouch.cs

++VRTK_InteractTouch.cs

++++立鑽哥哥:\VRTK-master\Assets\VRTK\Source\Scripts\Interactions\Interactors\VRTK_InteractTouch.cs

//Interact Touch|Interactors|30020

namespace VRTK{

    public struct ObjectInteractEventArgs{}

    public delegate void ObjectInteractEventHandler(object sender, ObjectInteractEventArgs e);

 

    public class VRTK_InteractTouch : MonoBehaviour{

        public GameObject customColliderContainer;

 

        public event ObjectInteractEventHandler ControllerStartTouchInteractableObject;

        public event ObjectInteractEventHandler ControllerTouchInteractableObject;

        public event ObjectInteractEventHandler ControllerStartUntouchInteractableObject;

        public event ObjectInteractEventHandler ControllerUntouchInteractableObject;

        public event ObjectInteractEventHandler ControllerRigidbodyActivated;

        public event ObjectInteractEventHandler ControllerRigidbodyDeactivated;

 

        protected GameObject touchedObject = null;

        protected List<Collider> touchedObjectColliders = new List<Collider>();

        protected List<Collider> touchedObjectActiveColliders = new List<Collider>();

        protected GameObject controllerCollisionDetector;

        protected Rigidbody touchRigidBody;

        protected VRTK_TrackedController trackedController;

 

 

 

    protected VRTK_ControllerReference controllerReference{}

    public virtual void OnControllerStartTouchInteractableObject(ObjectInteractEventArgs e){}

    public virtual void OnControllerTouchInteractableObject(ObjectInteractEventArgs e){}

 

 

 

    }    //立鑽哥哥:public class VRTK_InteractTouch:MonoBehaviour{}

 

}    //立鑽哥哥:namespace VRTK{}

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

++立鑽哥哥推薦的拓展學習鏈接(Link_Url)

立鑽哥哥推薦的拓展學習鏈接(Link_Url)

++++立鑽哥哥Unity 學習空間: http://blog.csdn.net/VRunSoftYanlz/

++++HTC_VIVE開發基礎https://blog.csdn.net/VRunSoftYanlz/article/details/81989970

++++Oculus雜談https://blog.csdn.net/VRunSoftYanlz/article/details/82469850

++++Oculus安裝使用https://blog.csdn.net/VRunSoftYanlz/article/details/82718982

++++VRTK雜談https://blog.csdn.net/VRunSoftYanlz/article/details/82562993

++++VRTK快速入門(雜談)https://blog.csdn.net/VRunSoftYanlz/article/details/82955267

++++VRTK官方示例(目錄)https://blog.csdn.net/VRunSoftYanlz/article/details/82955410

++++VRTK代碼結構(目錄)https://blog.csdn.net/VRunSoftYanlz/article/details/82780085

++++VRTK(SceneResources)https://blog.csdn.net/VRunSoftYanlz/article/details/82795400

++++VRTK_ControllerEventshttps://blog.csdn.net/VRunSoftYanlz/article/details/83099512

++++VRTK_InteractTouchhttps://blog.csdn.net/VRunSoftYanlz/article/details/83120220

++++VR實驗:以太網幀的構成https://blog.csdn.net/VRunSoftYanlz/article/details/82598140

++++FrameVR示例V0913https://blog.csdn.net/VRunSoftYanlz/article/details/82808498

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++++U3D_Shader編程(第一篇:快速入門篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80372071

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++++Unity數據存儲https://blog.csdn.net/vrunsoftyanlz/article/details/79251273

++++Unity中Sqlite數據庫https://blog.csdn.net/vrunsoftyanlz/article/details/79254162

++++WWW類和協程https://blog.csdn.net/vrunsoftyanlz/article/details/79254559

++++Unity網絡https://blog.csdn.net/vrunsoftyanlz/article/details/79254902

++++C#事件https://blog.csdn.net/vrunsoftyanlz/article/details/78631267

++++C#委託https://blog.csdn.net/vrunsoftyanlz/article/details/78631183

++++C#集合https://blog.csdn.net/vrunsoftyanlz/article/details/78631175

++++C#泛型https://blog.csdn.net/vrunsoftyanlz/article/details/78631141

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++++C#靜態類https://blog.csdn.net/vrunsoftyanlz/article/details/78630979

++++C#中System.String類https://blog.csdn.net/vrunsoftyanlz/article/details/78630945

++++C#數據類型https://blog.csdn.net/vrunsoftyanlz/article/details/78630913

++++Unity3D默認的快捷鍵https://blog.csdn.net/vrunsoftyanlz/article/details/78630838

++++遊戲相關縮寫https://blog.csdn.net/vrunsoftyanlz/article/details/78630687

++++UnityAPI.Rigidbody剛體https://blog.csdn.net/VRunSoftYanlz/article/details/81784053

++++UnityAPI.Material材質https://blog.csdn.net/VRunSoftYanlz/article/details/81814303

++++UnityAPI.Android安卓https://blog.csdn.net/VRunSoftYanlz/article/details/81843193

++++UnityAPI.AndroidJNI安卓JNIhttps://blog.csdn.net/VRunSoftYanlz/article/details/81879345

++++UnityAPI.Transform變換https://blog.csdn.net/VRunSoftYanlz/article/details/81916293

++++UnityAPI.WheelCollider輪碰撞器https://blog.csdn.net/VRunSoftYanlz/article/details/82356217

++++JSON數據結構https://blog.csdn.net/VRunSoftYanlz/article/details/82026644

++++CocosStudio快速入門https://blog.csdn.net/VRunSoftYanlz/article/details/82356839

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++++計算機組成原理(教材篇)https://blog.csdn.net/VRunSoftYanlz/article/details/82719129

++++立鑽哥哥Unity 學習空間: http://blog.csdn.net/VRunSoftYanlz/

--_--VRunSoft:lovezuanzuan--_--

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