public class GameTarget : TargetRules
{
public GameTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
// enable logs and debugging for Shipping builds
if (Configuration == UnrealTargetConfiguration.Shipping)
{
BuildEnvironment = TargetBuildEnvironment.Unique;
bUseChecksInShipping = true;
bUseLoggingInShipping = true;
}
ExtraModuleNames.AddRange( new string[] { "Game" } );
}
}
重新build工程,cmd下使用-log執行exe,可在控制檯下輸出日誌,也可以直接運行exe,輸出到log文件
參考:
1.https://blog.jamie.holdings/2019/09/15/debug-shipping-builds-in-unreal-engine-4-23/