UE4【打包】【Shipping輸出log】

public class GameTarget : TargetRules
{
	public GameTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Game;

		// enable logs and debugging for Shipping builds
		if (Configuration == UnrealTargetConfiguration.Shipping)
		{
			BuildEnvironment = TargetBuildEnvironment.Unique;
			bUseChecksInShipping = true;
			bUseLoggingInShipping = true;
		}

		ExtraModuleNames.AddRange( new string[] { "Game" } );
	}
}

重新build工程,cmd下使用-log執行exe,可在控制檯下輸出日誌,也可以直接運行exe,輸出到log文件

參考:

1.https://blog.jamie.holdings/2019/09/15/debug-shipping-builds-in-unreal-engine-4-23/

2.https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1614392-how-to-add-buselogginginshipping-to-my-project#post1614965

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