貝塞爾曲線的數學原理

轉自:http://blog.csdn.net/likendsl/article/details/7852658


Bézier curve(貝塞爾曲線)是應用於二維圖形應用程序的數學曲線。 曲線定義:起始點、終止點(也稱錨點)、控制點。通過調整控制點,貝塞爾曲線的形狀會發生變化。 1962年,法國數學家Pierre Bézier第一個研究了這種矢量繪製曲線的方法,並給出了詳細的計算公式,因此按照這樣的公式繪製出來的曲線就用他的姓氏來命名,稱爲貝塞爾曲線。

 

 

以下公式中:B(t)爲t時間下 點的座標;

 P0爲起點,Pn爲終點,Pi爲控制點

一階貝塞爾曲線(線段):

意義:由 P0 至 P1 的連續點, 描述的一條線段

 

 

二階貝塞爾曲線(拋物線):

原理:由 P0 至 P1 的連續點 Q0,描述一條線段。 
      由 P1 至 P2 的連續點 Q1,描述一條線段。 
      由 Q0 至 Q1 的連續點 B(t),描述一條二次貝塞爾曲線。

 

經驗:P1-P0爲曲線在P0處的切線。

 

三階貝塞爾曲線:

 

 

通用公式:

 

高階貝塞爾曲線:

4階曲線:

5階曲線:

 

http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/spline/Bezier/de-casteljau.html

 

Following the construction of a Bézier curve, the next important task is to find the point C(u) on the curve for a particular u. A simple way is to plug u into every basis function, compute the product of each basis function and its corresponding control point, and finally add them together. While this works fine, it is not numerically stable (i.e., could introduce numerical errors during the course of evaluating the Bernstein polynomials).

In what follows, we shall only write down the control point numbers. That is, the control points are 00 for P001 for P1, ..., 0i for Pi, ..., 0n for Pn. The 0s in these numbers indicate the initial or the 0-th iteration. Later on, it will be replaced with 123 and so on.

The fundamental concept of de Casteljau's algorithm is to choose a point C in line segment AB such that C divides the line segment AB in a ratio of u:1-u (i.e., the ratio of the distance between A and C and the distance between A and B is u). Let us find a way to determine the point C.

 

The vector from A to B is B - A. Since u is a ratio in the range of 0 and 1, point C is located at u(B - A). Taking the position of A into consideration, point C is A + u(B - A) = (1 - u)A + uB. Therefore, given a u, (1 - u)A + uB is the point C between A and B that divides AB in a ratio of u:1-u.

The idea of de Casteljau's algorithm goes as follows. Suppose we want to find C(u), where u is in [0,1]. Starting with the first polyline, 00-01-02-03...-0n, use the above formula to find a point 1i on the leg (i.e. line segment) from 0i to0(i+1) that divides the line segment 0i and 0(i+1) in a ratio of u:1-u. In this way, we will obtain n points 101112, ...., 1(n-1). They define a new polyline of n - 1 legs.

 

In the figure above, u is 0.4. 10 is in the leg of 00 and 0111 is in the leg of 01 and 02, ..., and 14 is in the leg of04 and 05. All of these new points are in blue.

The new points are numbered as 1i's. Apply the procedure to this new polyline and we shall get a second polyline of n - 1 points 2021, ..., 2(n-2) and n - 2 legs. Starting with this polyline, we can construct a third one of n - 2 points 30,31, ..., 3(n-3) and n - 3 legs. Repeating this process n times yields a single point n0. De Casteljau proved that this is the point C(u) on the curve that corresponds to u.

Let us continue with the above figure. Let 20 be the point in the leg of 10 and 11 that divides the line segment 10 and 11in a ratio of u:1-u. Similarly, choose 21 on the leg of 11 and 1222 on the leg of 12 and 13, and 23 on the leg of 13and 14. This gives a third polyline defined by 202122 and 23. This third polyline has 4 points and 3 legs. Keep doing this and we shall obtain a new polyline of three points 3031 and 32. From this fourth polyline, we have the fifth one of two points 40 and 41. Do it once more, and we have 50, the point C(0.4) on the curve.

This is the geometric interpretation of de Casteljau's algorithm, one of the most elegant result in curve design.

 

Actual Computation

Given the above geometric interpretation of de Casteljau's algorithm, we shall present a computation method, which is shown in the following figure.

 

First, all given control points are arranged into a column, which is the left-most one in the figure. For each pair of adjacent control points, draw a south-east bound arrow and a north-east bound arrow, and write down a new point at the intersection of the two adjacent arrows. For example, if the two adjacent points are ij and i(j+1), the new point is(i+1)j. The south-east (resp., north-east) bound arrow means multiplying 1 - u (resp.u) to the point at its tail, ij(resp.i(j+1)), and the new point is the sum.

Thus, from the initial column, column 0, we compute column 1; from column 1 we obtain column 2 and so on. Eventually, aftern applications we shall arrive at a single point n0 and this is the point on the curve. The following algorithm summarizes what we have discussed. It takes an array P of n+1 points and a u in the range of 0 and 1, and returns a point on the Bézier curve C(u).

 

  •  
    •   Q[i] := P[i]; // save input 
    •   Q[i] := (1 - u)Q[i] + u Q[i + 1];
    for i := 0 to n - k do 
Input: array P[0:n] of n+1 points and real number u in [0,1] 
Output: point on curve, C(u
Working: point array Q[0:n

for i := 0 to n do 
for
 k := 1 to n do 
return Q
[0];

 

A Recurrence Relation

The above computation can be expressed recursively. Initially, let P0,j be Pj for j = 0, 1, ..., n. That is, P0,j is the j-th entry on column 0. The computation of entry j on column i is the following:

 

More precisely, entry Pi,j is the sum of (1-u)Pi-1,j (upper-left corner) and uPi-1,j+1 (lower-left corner). The final result (i.e., the point on the curve) is Pn,0. Based on this idea, one may immediately come up with the following recursive procedure:

 

  •  
    •  
      •   return P0,j 
      return (1-u)* deCasteljau(i-1,j) + u* deCasteljau(i-1,j+1)
    if i = 0 then 
    else
     
function deCasteljau(i,j
begin 
end

This procedure looks simple and short; however, it is extremely inefficient. Here is why. We start with a call todeCasteljau(n,0) for computing Pn,0. The else part splits this call into two more calls, deCasteljau(n-1,0) for computing Pn-1,0 and deCasteljau(n-1,1) for computing Pn-1,1.

 

Consider the call to deCasteljau(n-1,0). It splits into two more calls, deCasteljau(n-2,0) for computing Pn-2,0 anddeCasteljau(n-2,1) for computing Pn-2,1. The call to deCasteljau(n-1,1) splits into two calls, deCasteljau(n-2,1) for computing Pn-2,1 and deCasteljau(n-2,2) for computing Pn-2,2. Thus, deCasteljau(n-2,1) is called twice. If we keep expanding these function calls, we should discover that almost all function calls for computing Pi,j are repeated, not once but many times. How bad is this? In fact, the above computation scheme is identical to the following way of computing then-th Fibonacci number:

  •  
    •  
      •   return 1 
      return Fibonacci (n-1) + Fibonacci (n-2)
    if n = 0 or n = 1 then 
    else
function Fibonacci(n)
beginendThis program takes an exponential number of function calls (an exercise) to compute Fibonacci(n). Therefore, the above recursive version of de Casteljau's algorithm is not suitable for direct implementation, although it looks simple and elegant!

 

An Interesting Observation

The triangular computation scheme of de Casteljau's algorithm offers an interesting observation. Take a look at the following computation on a Bézier curve of degree 7 defined by 8 control points 0001, ..., 07. Let us consider a set of consecutive points on the same column as the control points of a Bézier curve. Then, given a u in [0,1], how do we compute the corresponding point on this Bézier curve? If de Casteljau's algorithm is applied to these control points, the point on the curve is the opposite vertex of the equilateral's base formed by the selected points!

 

For example, if the selected points are 020304 and 05, the point on the curve defined by these four control points that corresponds to u is 32. See the blue triangle. If the selected points are 1112 and 13, the point on the curve is31. See the yellow triangle. If the selected points are 30313233 and 34, the point on the curve is 70.

By the same reason, 70 is the point on the Bézier curve defined by control points 60 and 61. It is also the point on the curve defined by 5051 and 52, and on the curve defined by 404142 and 43. In general, if we select a point and draw an equilateral as shown above, the base of this equilateral consists of the control points from which the selected point is computed.

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