using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;
public class GestureControlTest : MonoBehaviour,KinectGestures.GestureListenerInterface {
private Text text;
// Use this for initialization
void Start()
{
text = GetComponent<Text>();
}
// Update is called once per frame
void Update()
{
}
public bool GestureCancelled(long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint)
{
return true;
}
public bool GestureCompleted(long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint, Vector3 screenPos)
{
if(gesture == KinectGestures.Gestures.SwipeRight)
{
text.text = "用戶 SwipeRight 手勢";
print("用戶 SwipeRight 手勢");
}
return true;
}
public void GestureInProgress(long userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectInterop.JointType joint, Vector3 screenPos)
{
}
public void UserDetected(long userId, int userIndex)
{
text.text = "檢測到手勢";
print("檢測到手勢");
}
public void UserLost(long userId, int userIndex)
{
text.text = "手離開了";
print("手離開了");
}
}
Kinect for Unity V2 代碼示例(三) 手勢控制
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