Kinect for Unity V2 代碼示例(二)

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class UseOverKinectManager : MonoBehaviour {

    public RawImage kinectImg;
    public Canvas canvas;
    public Image rightHand;

    public Image btn1;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
        bool isInit = KinectManager.Instance.IsInitialized();  //檢測設備可用
        if (isInit) {

           // print("width = " + KinectManager.Instance.GetDepthImageWidth() + " height = " + KinectManager.Instance.GetDepthImageHeight()); //寬高

            //設備準備好了  可以讀取了
            if (kinectImg.texture == null)
            {
                Texture2D kinectPic = KinectManager.Instance.GetUsersClrTex();  //從設備獲取彩色數據
                // Texture2D kinectPic = KinectManager.Instance.GetUsersLblTex();  //獲取深度數據量
                kinectImg.texture = kinectPic;  //把彩色數據給控件顯示
            }

            if (KinectManager.Instance.IsUserDetected())
            {
                //檢測到玩家
                long userId = KinectManager.Instance.GetPrimaryUserID();  //獲取用戶id

                int jointType = (int)KinectInterop.JointType.HandRight;
                if (KinectManager.Instance.IsJointTracked(userId,jointType))
                {
                    //關節點被追蹤到
                    Vector3 rightHandPos = KinectManager.Instance.GetJointKinectPosition(userId, jointType);  //1.獲取關節點3D座標
                    Vector3 rightHandScreenPos = Camera.main.WorldToScreenPoint(rightHandPos);  //2.關節點座標轉換成屏幕座標
                    Vector2 rightHandSenPos = new Vector2(rightHandScreenPos.x, rightHandScreenPos.y);
                   // print("x = " + rightHandScreenPos.x + " y = " + rightHandScreenPos.y);
                    Vector2 rightHandUguiPos;
                    if(RectTransformUtility.ScreenPointToLocalPointInRectangle((RectTransform)canvas.transform, rightHandSenPos, null,out rightHandUguiPos))
                    {
                        //表示右手在矩形範圍內
                        RectTransform rightRectTf =  rightHand.transform as RectTransform;
                        rightRectTf.anchoredPosition = rightHandUguiPos;
                    }

                    if (RectTransformUtility.RectangleContainsScreenPoint(btn1.rectTransform,rightHandSenPos,null))
                    {
                        //手在按鈕1上懸停
                       // print("手在按鈕1上懸停");
                        KinectInterop.HandState rightHandState = KinectManager.Instance.GetRightHandState(userId);
                        if (rightHandState == KinectInterop.HandState.Closed)
                        {
                            //print("握拳選擇了");
                        }
                    }
                    else
                    {
                       // print("離開");
                    }
                    

                }
            }
            
            
        }
	}
}

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